Game Overview
A run at 600 kph. MegaMeridian Rail is a sealed city in motion, layers of passengers, commerce, and corporate security hurtling across borders without slowing. Corridors are monitored, doors lock remotely, and electric eyes never blink. Every car has a purpose, every system a failsafe, and every mistake rumbles down the line. You're inside a moving machine that responds to disruption with precision force. Plans will fracture, alarms will blare, and exits will vanish just when you need them most. Stay ahead of the systems, outpace security, and adapt fast - or ride the rail to the end of the line.
An original GURPS adventure set in a neon and chrome dystopian future.
This game is part of the Nick and Nose (and friends!) World Tour which brings fast,
welcoming GURPS games
to the table wherever we roll (3d6)!
We're dedicated to great play and may accept 1–2 walk-ups
if space
allows.
Sessions
Session 1
Date & Time: Saturday, August 1, 7:00 PM - 12:00 AM
Duration: 4 hours
Game Master: Jason Woollard
Cost: $10
Session 2 - SPECIAL
Play GURPS with the Nick and Nose Team! This special game is played with the members of the Nick and Nose World Tour, bringing the same fast pace, sharp banter, and high-energy style from the road to the table.
Date & Time: Sunday, August 2, 9:00 AM - 2:00 PM
Duration: 5 hours
Game Master: Jason Woollard
Cost: $50